Difference between revisions of "Ya'Ria"

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(Created page with "The Duchy of Freedoms March Hollow's Vale - A protectorate of the Arcan Empire, known for its Mineral Deposits and was the Last Bastion of Defense for the Light during the Go...")
 
 
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The Duchy of Freedoms March
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Ya'Ria is the name of the ancestrial home of the followers of the Ya'Rian Gods. Much of it is inhospitable due to damage from the [[Mage War]]
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[[File:Ssmap.JPG|200px|thumb|right|]]
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==The Kingdom of Freedom's March==
  
Hollow's Vale - A protectorate of the Arcan Empire, known for its Mineral Deposits and was the Last Bastion of Defense for the Light during the God Wars.
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[[Freedom's March|Hollow's Vale]] - A protectorate of the Arcan Empire, known for its mineral deposits. It was the last bastion of defense for the Light during the God Wars.
  
Freedoms March - When Hollows vale was Liberated from the Empire, Baron Tristan Claimed Freedom with the Heroes who marched with him to purge his Duchy from the Iron grip of the Arcan Inquisition. Freedoms March is now its own Kingdom, and is preparing for war.
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[[Freedom's March]] - Population approx. [[census 955|13,000]] In the year 1012, [[King Tristan]], and the heroes who marched with him, began to wrench the duchy from the iron grip of the Arcan Inquisition. Freedom's March is now its own kingdom and is preparing for war, for the Arcan Empire can not tolerate such open defiance.
  
Raven's Holt - Is the Capitol of Freedoms March, home to the Baron and Baroness. Raven's Holt is little more than a old Keep now surrounded by the city of Oaken dale.
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[[Raven's Holt]] - Is the capitol of Freedom's March and home to its King and Queen. It is little more than a old keep now, surrounded by the capital city of Oaken Dale.
  
Oaken dale - Was built around the old City of Raven dale which was destroyed in the last war. Oaken dale is the center of trade in Freedoms March and the proving ground for young Heroes. With the recent rift occurrences, strange flying ships have been seen appearing over the city.
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[[Oaken Dale]] - Was built around the old city of Raven Dale which was destroyed in the last war. Oaken Dale is the center of trade in Freedom's March and the proving ground for young heroes. With the recent rift and portal occurrences, strange flying ships have been seen over the city. There is rumor of a small [[treasure 1|treasure]] hidden in the hills overlooking the town.
  
Bellman's Toll - Is the first bastion of defense for Freedoms march, against enemy forces. This Fort was built on the Titan Bridge of old as a border guard and is known for its giant Bell that can be heard all over Freedoms March. Leading the Men-at- Arms of the Fort is a War Golem that its Origins still remain a mystery with a intellect verging on the unnatural.
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[[Bellman's Toll]] - Is the first bastion of defense for Freedom's March, against enemy forces. This fort was built on the Titan Bridge of old as a border post and is known for its giant bell that can be heard all over Freedom's March. Leading the men-at- arms of the fort is a war golem (its origins still remain a mystery) with an intellect verging on the unnatural.
  
Mistvale - Is a village that lays hidden in shroud only a expert guide of the Bellman's toll could find. This village received its name from the unnatural mist that surrounds the village for miles. This village supports the Fort of Bellman's Toll and is also their home.
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[[Mistvale]] - Is a hidden village that, as its name implies, lays shrouded in miles of unnatural mists. Only the expert guides of Bellman's Toll can find it. This village supports the fort of Bellman's Toll and also serves as their home.
  
Dupree - A farming village that lays in the center of Freedoms March that supplies the duchy with great quantities of wheat.
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[[Dearing's Cross]] This tiny hamlet is home to a bustling market square. Almost 200 people call this town home. There is a small shrine to the south of the town. A statue in the middle of town is said to be the form of [[Guideen]].
  
Bosworth - is a busy village off the southeast coast of the Duchy that supplies fish from Titem's Bay. They also supply oil from the great marsh that surrounds the village.
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[[Dupree]] - A farming village that lays in the center of Freedom's March that supplies the duchy with great quantities of wheat.
  
Granite’s Reach - Is the Largest Village in the duchy Verging on becoming a full fledged city. This Village was built around a large stone and Iron quarry found during the last war. Granites Reach supplies Iron and stone to the Capitol of Freedoms March. This Village also supplies Lumber from the Great Forest of Thorngrave.
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Summersgate - A moderately sized trading village, Summersgate lies east and slightly south of Oakendale. Because this village lies in middle of a major crossroads, it often gets a portion of the trade going to the larger towns. It tends to be the stop for the weary traveler, especially those passing through from the smaller, nearby villages.
  
Thorngrave Forest - is a Large Forest the covers most of the Eastern part of the duchy in thick trees. This Forest is bound by old magics, no matter how far the lumberjacks cut the very next morning their work areas are overgrown as though they left for years.
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[[Bosworth]] - A busy village off the southeast coast of the duchy that supplies fish from Titem's Bay. They also supply oil from the great marsh that surrounds the village.
  
The Last Watch - A Great Keep from the God War that is little more than a large pile of rubble that hunters talk of seeing the dead still roaming the walls and guarding the gate. No one knows what destroyed the keep, but a foul purple mist lays low swirling about the ground.
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[[Granite’s Reach]] - Is the largest village in the duchy, on the verge on becoming a full-fledged city. This village was built around a large stone and iron quarry found during the last war. Granite's Reach supplies iron and stone to the capitol of Freedom's March. This village also supplies lumber from the great forest of [[Thorngrave]].
  
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[[Thorngrave]] Forest - A large forest that blankets most of the eastern part of the duchy in thick trees. This forest is protected by old magics for no matter how much the lumberjacks cut, the very next morning their work areas are overgrown as though many years have passed.
  
Yeomen port
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[[The Last Watch]] - A great keep from the God War that is now little more than a large pile of rubble. Hunters of the area talk of seeing the dead still roaming the walls and guarding the gate. No one knows what destroyed the keep, but a foul purple mist still swirls low over the ground to this day.
  
Was home of the proud Imperial Navy, as of late though the lands and harbor have mostly been filled with Merchants, pirates and brigands. The Baron of the Land is a Merchant who bought his nobility and goes buy the name Pip Gold-sun. The area is broken into a barony (Pip's) and a county (imperial)
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[[Yeoman's Port]] - What was once a proud navy berth, in recent years has become a den of thieves, cutthroats and brigands. A fruitful barony at its height, Yeoman's Port was abandoned when the [[Great Purge]] occurred. The current Baron, a merchant who bought the title, calls himself Pip Goldsun. Yeoman's Port is now broken into two distinct pieces: the barony proper and an Imperial county.
  
Barony of Yeoman’s Port
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==Barony of Yeoman’s Port==
  
Seafarers Haven - Is the Capitol of Yeoman’s port, it's a dark and corrupt place with the Navy out to war with no real Imperial presence to thwart the Brigands that run wild around the Capital. Haven is a giant port city that houses many ships and exports and receives imports for the empire.
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[[Seafarer's Haven]] - population approx. [[census 955|8,000]] The capitol of Yeoman’s Port is a giant, port city that houses numerous ships which import and export goods for the empire. It has become a dark and corrupt place since the start of the war. With the navy out to sea and no real Imperial presence, brigands have begun to run wild around the capital. Now referred to as Dead Man's Den (renamed after the bandits of the Red Scar captured it from the imperial magistrate's forces) what was once a beautiful town of respected armorsmiths (elven and human alike) is now no more than a slave market.
  
Dead Mans Den - Renamed after the Bandits of the Red Scar captured it from the Imperial Magistrates Forces. What once used to be a Beautiful town of the most respected armor smiths Elven and Human alike is now no more than a Slave ring.
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[[Fiona]] - Destroyed by the Beast-men of the Wild Woods
  
Fiona - Destroyed by the Beast-men of the Wild Woods
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[[Mermaid's Refuge]] - Destroyed by the Beast-men of the Wild Woods
  
Mermaids Refuge - Destroyed by the Beast-men of the Wild Woods
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==Imperial County of Yeoman's Port==
  
Imperial County of Yeomen Port
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[[Imperial County]]population approx.[[census 955|3,000]] - The absence of the navy in the capital coupled with a corrupt baron led to the Empire's retreat. This has effectively split the duchy in two. The Imperial County and its holdings are the only safe place for nobles and citizens alike, with the growing number of bandits emerging from the capital.
  
Imperial County - With the absence of the Imperial Forces in Yeoman’s Port and the corrupt Baron, the forces of the Empire pulled back and split the duchy into. The Imperial County is the only safe place for nobles and citizen alike from the threat of the overwhelming amount of Bandits surrounding the Capital.  
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[[Hearth]] - Is a stronghold for the imperial magistrate Ty'Relus Throneborne, a young noble of Thronescrest. This stronghold was made to hold back the invasions of the wild [[Amalgams]] intent on Yeoman's Port, as well as to ward off bandits. There are many more (albeit smaller) Imperial garrisons securing the borders as well.
  
Hearth - Is a Stronghold for the Imperial Magistrate Ty'Relus Throneborne, a young noble of Thronescrest. This Stronghold was made to hold back the invasions of the wild Amalgams in Yeomen Port and to ward off bandits. There are also many garrisons holding the Imperial County's Borders.
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[[Elmore]] - A ranching community that spans the plains, this bountiful area provides most of the beef and milk used by the citizens of the county.
  
Elmore - Is a ranching community that spans the plains here where they raise cattle. This bountiful land provides most of the beef and milk to the Citizens of the Imperial County.
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[[Ashleaf]] & [[Emberleaf]] - These beautiful cities are the ancestral home of the High Elves. At one point, the cities were ruled by a council of representatives from 13 noble Houses; however, since the fall of the High Elven empire, Imperial forces have invaded and sacked the cities. From there, the Imperials began their occupation, turning the once great High Elven home into nothing more than a puppet state. Though they are by law part of the Arcan Empire, they find themselves an oppressed minority, separated from the human citizens by culture and physiological differences. Armor, weapons and clothing are made here for the nobles and officers of the Arcan Empire.
  
Ashleaf & Emberleaf - These beautiful cities are home to the High Elves that have become Imperial Citizens, though they are by Law part of the Empire they find themselves separated from the Humans citizens. Armor, weapons and clothing are made here for the Nobles and Officers of the Arcan Empire. It is known the High Elves were free till the Last Emperor died, and Imperial Forces Claimed the Cities.
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==The Duchy of Avensfield==
  
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[[Avensfield]] population approx. [[census 955|18,000]]- Supplies the Arcan Empire with bountiful amounts of grains, hops and all manner of vegetables. This is the largest protectorate of the Empire and also the most important, due to the large population of citizens that serve in the Imperial Army. The Baron of this Land goes by the name Jarruk Talon.
  
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[[Falconshold]] - Capitol of Avensfield, known for its master falcon trainers.
  
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[[Harvest Way]] - A massive farming community that spans both the western and eastern fronts of Avensfield. Harvest Way has suffered many incursions from the beastmen of the east, so numerous militias have been formed to protect the crops.
  
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[[Nobles Orchard]] - Once a great city for the nobles of Avensfield, but now in ruins due to many raids from the beastmen. All that remains intact is the extreme southern portion of the city. No larger than a small town, it is guarded by Avensfield men-at-arms and the Imperial Inquisition.
  
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==The Duchy of Helmspire==
  
The Duchy of Avensfield
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[[Helmspire]] -population approx. [[census 955|4,500]] Known recently as Shadowspire, this duchy located in the heart of the Arcan Empire, was recently liberated and restored to the High Elf Duke who's family name also is worn by the region: Helmspire. The Helmspire family lost control of the duchy when "dark humans" poured from the caverns beneath the capital's citadel. The capital and surrounding lands have been looted and pilaged for the past 160 years, with the spoils being taken back into the caverns. Adventurers and heroes heeding the displaced Duke's call for aid fought and pushed back these "dark humans," restoring the region to its rightful ruler.
  
Avensfield - Supplies the Arcan Empire with bountiful amounts of grains, hops and all manner of Vegetables. This is the Largest Protectorate of the Empire and also is the most important do to the large population of citizens that serve in the Imperial Army. The Baron of this Land goes by the name Jarruk Talon.
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[[Tempus Obsidium]] - The great capital of this duchy has a giant, obsidian tower that looms over the land like a giant shadow. The walls of Tempus Obsidium seem impenetrable. It houses two castles, four siege gates, and three cities. The [[Indomitables]] of Helmspire call it the War Citadel.
  
Falconshold - Is the Capitol of Avensfield, known for its Master Falcon trainers.
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[[Underworld Eyes]] - These two magical portals sprang up in the caverns beneath Helmspire a hundred and sixty years ago. From these holes "dark humans" came, claiming friendship but in truth seeking war. They quickly overran the defenses of the region and looted it unchecked, until recently.
  
Harvest way - Is a Massive farming community that spans across the western and eastern front of Avensfield. Harvest has suffered from many incursions from the Beastmen of the east so many militias have been formed to protect their crops.
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[[Hangman's Woods]] - Not much is known about these woods but those who enter never return. This makes Hangman’s Woods a popular execution site; set with gallows and cages, the bodies are never seen again.
  
Nobles Orchard - Was once a great city for the Nobles of Avensfield, but now lays in ruins do to many raids from the Beastman. All that remains is the southern part of the city that's no bigger than a small town guarded by Avensfield Men-at-Arms and the Imperial Inquisition.
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==Arcan Empire==
 
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population approx. [[census 955|108,000]]
 
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The Duchy of Helmspire
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Helmspire, known in the old days as Shadowspire is barely bested by Thronescrest ,the heart of the Arcan Empire. The Helmspire family took control over the duchy since the High Elf Duke whose name has been erased from records had no heirs. The duke was lost when a gloom overcame the Capitol and he vanished.  Helmspire, clinging to its traditions of the Old World has the best Soldiers in all the Realm. The Baron of this duchy goes by the name Fathom Nilum Helmspire a Dark Elf noble.
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Tempus Obsidium - This great Capital of this duchy has a giant obsidian tower that spans across the land like a giant shadow. The walls of Tempus Obsidium seem impenetrable. It houses two castles, four siege gates, and three cities. The Juggernaut Knights of Helmspire call it, the War Citadel.
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Underworld Eyes - These two emergence holes sprang up in Helmspire a hundred and sixty years ago. From the holes Dark Elves came seeking war but claimed friendship with the long lost High Elf Duke in the days of old. Dark Elves now serve the duchy of Helm spire, but refuse Imperial Law even to this date.
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Hangmen's Woods - Not much is known about these woods but those who enter never return. This makes Hangmen’s Woods a popular execution site set up with gallows and cages from which nothing is ever seen of the bodies again.
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The Heart of the Arcan Empire
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Thronescrest
 
Thronescrest
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Lorwind - Capitol of the Arcan Empire not much is known about the capital since the Last Emperor. The Capital is built for war, three castles including the Emperor castle and six siege gates and ten barracks that are the face of the Emperors Castle. Two cities are built within the Citadels was, one for the noble class and one for the Citizens and peasant class. Siege engines line the towers of the walls, keeping any enemy well out of range.
 
Lorwind - Capitol of the Arcan Empire not much is known about the capital since the Last Emperor. The Capital is built for war, three castles including the Emperor castle and six siege gates and ten barracks that are the face of the Emperors Castle. Two cities are built within the Citadels was, one for the noble class and one for the Citizens and peasant class. Siege engines line the towers of the walls, keeping any enemy well out of range.
  
Fields of Fire - Is a land mark of the God War, from when Haun-Taurus wounded his champion. The flames of his rage are still ever burning.  
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[[Fields of Fire]] - Is a land mark of the God War, from when Haun-Taurus wounded his champion. The flames of his rage are still ever burning.  
  
Felblade Academy - The home and proving ground of talented young Felknights. Felknights make pilgrimage to this spot as a reminder of what a Felknight truly is.
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[[Felblade Academy]] - The home and proving ground of talented young Felknights. Felknights make pilgrimage to this spot as a reminder of what a Felknight truly is.
  
  
Seventh and Sixth Sanctum -Old Libraries that became Forts during the old war, much knowledge still lays undisturbed here and is protected to remain so.
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Seventh and [[Sixth Sanctum]] -Old Libraries that became Forts during the old war, much knowledge still lays undisturbed here and is protected to remain so.
  
Necropolis- City of the dead. Necropolis is home to the imperial crypts, honored dead, and the ArchPrelate.
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[[Necropolis]]- City of the dead. Necropolis is home to the imperial crypts, honored dead, and the ArchPrelate.
  
Titem's Tears - A major landmark in Thronescrest left from the God War. Not much is known about them, but some say the water has healing powers.
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[[Titem's Tears]] - A major landmark in Thronescrest left from the God War. Not much is known about them, but some say the water has healing powers.

Latest revision as of 05:31, 21 December 2016